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17 April 2006 @ 03:53 pm
MARS: Informational Guides  
For the Technocracy Game by Gabe:

Here it is, the universe expanded more and more, based loosely on Canon, and brought to you by the mind of that bloody psychopath, Gabe



Mars: His Cities

Welcome to Mars! On this planet, the Technocratic Union, with specific help from the Void Seekers, has been able to build and maintain humanities first and most successful extra-terrestrial human-compatible habitat. With your help, we will prosper and continue to grow in the years and eons to come!

The Mars installation consists of 4 cities (construction is commencing on a fifth and sixth) which exist under their own atmosphere-supporting domes. These cities have grown and prospered here over the last hundred years of colonization, and each has their own unique flavor.

Sparta: The first city to be constructed, it is also the smallest. However, the planetary capitol resides here, along with the seat of governance and one of three spaceports on Mars. Being the first city, it has very few amenities for the new arrival: no hotels, parks, restaurants, or any entertainment of any variety exists here, with the exception of politics. Architecture here is purely functional; there are very few windows, and the streets are broad to accommodate heavy vehicles. The buildings are all the same off-red brownish beige.

Athens: The second city to grace the face of Mars, Athens is a lush and verdant paradise, architecturally speaking a marvel. The hanging gardens of Athens are a sight to see for any and all newcomers. They boast genetically modified flowers, trees, and a variety of grasses which, while beautiful, also maintain an incredibly utilitarian purpose. The genetic modifications in these plants and flowers provide the city with fresh and naturally produced oxygen, giving the air here a 25% oxygen content. This is the only natural source of oxygen on the planet, the remainder being produced by machine.

The Library of Athens is another popular destination for all off-world technocrats; it boasts to-the-second feeds of Terran news and television, and maintains the largest single depository of all media anywhere in the known universe. Holographic reproductions of classical art may be viewed here, and prints and copies may be requested by all.

Other destinations in Athens are the Grand Opera House and the Coliseum.

Rome: The third city on Mars, Rome is also the largest. Food production, housing, and advanced medical facilities all call Rome home, and there is enough permanent lodging here for nearly 1 million technocrats. The apartments, condominiums and town houses of Rome are equally distributed above and below ground, a cost-saving measure which allows for the terra-dome overhead maintaining a series of wide and open parks.

Xanadu: The fourth City on Mars is dedicated wholly to research and development for all of the Technocracy’s hypertech. Built on a natural reservoir of Prime Energy, Xanadu also houses the Technocracy’s military on Mars.



Mars: His People (A Realistic Look)

The colony of Mars is, sadly, the subject of some dissent within the Technocratic Union. The influx of willing and unwilling transfers off of Earth, the native-born Martians, the overbearing AI in charge of policing the colony- each of these adds an amount of stress to off-world life, a state that many human minds simply cannot cope with.

Transfers:

There are two flavors of transfer that come to Mars; Voluntary Transfers and Disciplinary Transfers. Voluntary Transfers make up a large portion of the research and development staff on Mars; these idealistic and bright-eyed young members of the Union devote their lives to working for the Technocracy, building ever greater feats of technology for all to prosper with.

Disciplinary Transfers are, as one would expect, a mote displeased about being sent off-world to exist in the colonial atmosphere of Mars. These unfortunates have been stationed here for crimes that don’t necessarily warrant death, however as the Technocracy does not believe in imprisonment, have no equivalent. Assigned to the most cramped housing arrangements, given access to the lowest quality of foods, and denied access to the recreational facilities on Mars, this disgruntled few strives to excel in missions, so that they may be transferred off Mars and back to Earth. It is not an easy goal to achieve, however not impossible.

Trainees:

A minority of people on Mars are trainees. The second stage of Technocratic Training requires all trainees to be stationed off-world for 2 month, in order to show them the finest of the Technocracy’s offers. They are housed in some of the best facilities, and given the finest in entertainment, along with their daily training regimen. In the past, such a training run would be sent to Uranus, Ganymede, Neptune, Pluto, or one of the asteroid belt installations; however recent events have made such tours impossible.

Martians:

Another minority are Martians, and that name can only mean one thing on Mars. The second and third generation of Martians are currently in their adult stage, and their impact can be seen everywhere.

Procreation is widely promoted on Mars, so much so that one sexual act is required per week of all voluntarily transferred staff to Mars (disciplinary transfers are required to abstain entirely during their stay on Mars). The reasons for this requirement are twofold: to increase the population of Mars to help with production and development, and as a testing ground for the next iteration of human evolution.

The environment of Mars presents a number of interesting medical questions. With so many people packed into a small place, disease would be rampant, and the possibility of an outbreak of an alien pathogen cannot be excluded. Furthermore, with Mars’s increased distance from the Sun, melanin cannot be produced at a comparable rate as with that on earth. Also, food supplies are at best limited and oxygen is likewise an invaluable resource.

The question of improvement was posed to the Progenitors, and the immediate effects are taking root in the form of dominant genetics on Mars. A slightly more robust frame has been designed for the Martians, specifically with an eye towards the hard work of colonization and military work, an elongated and more efficient digestive tract gives them more efficient food consumption, an incredibly more complex immune system gives Martians an almost total immunity to all forms of pathogen, and the source of vitamin D has been changed to primarily through food consumption, as opposed to melanin. The eyes of Martians also have to be taken in special account; on the oftentimes dark planet, excellent night vision is a must.

The results have been stunning, especially considering that Martians have also been designed to be visually appealing in order to increase sex drive. A race of tall, muscular people with flawlessly pale skin and silver hair, finely crafted features and piercing silver eyes, Martians are clearly the next evolution in deep-space man (a similar experiment is occurring on Venus; taking into account proximity to sunlight, these Venusians have universally dark skin, black eyes, and jet black hair along with the other genetic enhancements. These adaptations are, however, specialized to planetary life in close proximity to a source of light and heat, not a common occurrence in deep space).



Mars: His Politics and Economics

Mars is run in a manner very similar to socialist Europe. Jobs to provide a system of rewards and benefits to all, however such basic amenities as food, medical attention and housing are provided by the state. Currency on Mars is, as with all off-world establishments, the Credit (a division of Prime Energy: 1/100,000). Higher quality amenities may be purchased at-cost.

While the state does provide such basics, the state is also out of necessity a dictatorship. While social law is governed by a Senate, the Vozhd of Mars is currently Hermann Eisenstark. The Vozhd maintains supreme power, and is appointed by the Inner Council on Earth to govern over the colony. In the past, the Vozhd was a member of the Interplanetary Council, however now that the remaining colonies are Mars, the Asteroid Belt, and Venus, such formalities can be done without. The Vozhd is without limitation in power on Mars, and may veto or engage in any law he or she deems necessary.

Major players currently on Mars are the Head of Planetary Defense General Ashton Houston, the Chief of Martian Security Prescott Sharp, and the leader of Research and Design Ewett Bringott.



Mars: History in Brief (From the Mouth of Gabe)

“Ok, so aliens invaded earth. And the Technocracy was like ‘fuck you motherfuckers, you bitches are going the fuck DOWN!’ So they totally started wailing on each other- this was like, I dunno, turn of the last century. So the Technocracy and their hyper-tech went up against an incredibly advanced alien race, and guess what? The Technocracy is fucking built for that shit, so we owned them. Hard.

We fought planet to planet, driving them off of our solar system with everything in our arsenal. Overnight we had a fleet of battle cruisers, and all of them came out with a gallon of hurt to pour on the alien fire. We fought them all the way out to Pluto, colonizing and setting up bases all along the way, and we got there just before the 70s. By then, the war was a forgone conclusion, we won, no contest. The alien ships stopped coming, and the fight was over.

We had a relative kind of peace for maybe 5 years, and then, out of nowhere the Nephandi showed up. There’s a few theories about how they got out there, my personal one is that the Technocracy brought them along for the ride without even knowing it, but whatever, they’re there now. All the Technocracy could do for the next 10 years was stick it’s thumb up it’s ass, totally baffled as to how to fight the Nephandi, something out of your worst fucking nightmare.

Ok, back up a notch. The Nephandi have always been around. Always, since there were mages, there have been Nephandi. Mages are broken up into three groups; Mages, Nephandi, and the Marauders. Each of them holds domain over a kind of reality, respectively; Real Reality, the Void, and the Umbra.

The Marauders? They’re just fucking weird. They live out there in the fuck-knows-what doing whatever, and no one really gives a shit. They tend not to bother anyone, unless their shit gets ruined, in which case they ruin our shit. Marauders tend not to be obviously affected by Paradox, and here’s why; they’re ALWAYS affected by paradox. Marauders are Mages who have gone totally batshit fucking loco, and when you do that as a mage, you are an expression of Paradox.

The Nephandi are a problem in Space simply because it IS the void. They have the power to funnel paradox back into the void, a luxury not afforded to anyone else, so they have the ability to sidestep a huge problem in the Mage world. But that only really works out in Space, with the Void fucking everywhere. So, on Earth, they’re kinda less of a threat.

Anyways, now that the Technocracy has regrouped after crushing defeats all along the border, they can consolidate and mount a counter-attack on the Nephandi. But the Nephandi, see, they can just run away.

This is what the Technocracy gets for stepping off Earth, the realm of Reality, and into the Void.

Not that they can’t win. They ARE the Technocracy, after all.”